Hello everyone! This guide, split up in two parts, will show you the normal way to play this champion but also the Dark Side of that champion (AP). This part is is about AP Tristana!
You can find my AD
First Part: AP Tristana
This is the first part of the guide in which I will show you how to AP Tristana :P.
AP Tristana has very high base damages and higher AP ratios than most mages in League of Legends. She can very easily burst enemies from full HP to Death. She is very powerful but very fragile.stana-and-her-dark-sides-ad-214007Let's make it clear that in no way this guide is trying to prove that AP Tristana is better than AD Tristana. The way they are played and the things they can accomplish are so different that comparing them is like comparing
Abilities Sequence and Explanation
Draw A Bead:
Increases Tristana's attack and
This is still amazing on AP Tristana. It helps her use
Great on AP Tristana late game but try not to get it earlier since the damage increase it will give you will be pitiful and the mana used will be wasted. Once you get level 18 and you get your
Tristana fires at the ground to propel herself to target location, dealing 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On a champion kill or assist, Rocket Jump's cooldown resets.
AP Tristana's main skill. It deals tons of damage and also slows. Use it to: farm, kill enemies, gank, jump over walls, jump away from enemies...EVERYTHING.
Even though this spell really does a freaking lot of damage, you shouldn't use it on your enemy everytime it's up because
Side note: This skill has its cooldown instantly refreshed if you get an assist or a kill. This is very fun because, if you can make sure your target will die, you can jump back to safety right after killing your enemy. Keep that in mind. Oh and it will also make you feel extremely cool jumping around non-stop :D.
Remember that this ability is not only for damage purposes. You can use it to escape (seriously, people tend to forget that when playing AP Trist).
Explosive Shot (E):
Passive: Enemies explode when slain by Tristana's basic attacks, dealing 50 / 75 / 100 / 125 / 150 (+25% of ability power) magic damage to nearby enemies.
Active: Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing 110 / 150 / 190 / 230 / 270 (+100% of ability power) magic damage over 5 seconds..
This skill has insane damage at level one (110 + 100% of AP) so you it makes
The incredible AP ratio makes this ability hurt more than
You can this ability first to have a stronger harass tool.
Buster Shot (R):
Tristana fires a massive cannonball at an enemy unit. This deals 300 / 400 / 500 (+150% of ability power) magic damage and knocks surrounding units back 600 / 800 / 1000 distance
Tristana's ultimate deals outstanding damage, especially for its low cooldown (60 seconds). Don't be afraid to use this ultimate very often (yes, even to harass your enemy if you want to). Use it after all your other abilities to kill an enemy insanely quickly.
Make sure you don't push enemies to safety with this. If you still do, at least make sure your
...but really, the damage it deals is just insane...
Runes
Once again, nothing too special, typical AP carry stuff.
RUNES | |||||||||||||||
For Seals,
You could also get
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The other interesting choice is
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